


The Howitzers blast does NOT increase by 10 attack every space closer to a target (maybe you can try 6 or 7), and the Howitzer's attack in general will not work very well on scaled maps.ĮDIT: Thank you devs for finally fixing that (it's 6 space for every space closer) (Get ready to see me and my lower age units surrendering on almost all battles neighbors :p) I'm still checking almost everyday to see if I can lower the gap between these unknowns. Since these ratios are not obvious, I do not have the exact spots where 0-1 changes to 0-2 or on any changes in the intervals, so there are a few times where you might get "0-1 or 0-2". Now, let's see how much it'll take to make longbow useless against that tank, so I put 1 under Damage Dealt and going up one-by-one until I notice that at 8, the message will change to "Not a Scratch!" (or 0-0 damage). You'll see that there is still a chance at it putting a dent in the tank (0-2 damage). *longbow's attack known from hovering over it at the bottom bar If you don't already have basic Excel experience, you can make a cell add values for you by first putting an equal sign "=" then put in the equation you want (ex: you can put "=26+25" for the unit/terrain defense of a Rapid Fire Cannon with a dugout bonus against a heavy unit) Chivalry and Call of Duty is also automatically added to the defense stat at the bottom bar. Note that hovering over a unit on the bottom bar will give you the defense with the GB boost, so I would just put that value and set the GB bonus to zero (you still need to add the other unit/terrain bonuses ). The Other Bonuses are NEVER affected by the boost. You cannot add the base and other bonus together with a GB boost. , and finally "One Hit Kill " (or 10-10 Damage) Starts with "Not a Scratch!" (which is 0-0 Damage) then goes to 0-1 Damage, 0-2, 1-2. Put how much damage the attacking unit has taken. Just put the attack GB bonus you see at the bottom bar Just put the defense GB bonus you see at the bottom bar Bonuses not affected by GB boosts (from Units, Terrain, Dugout, Chivalry, etc.)ĭefense Bonuses (like trees, bushes, and unit bonus)Īttack Bonuses (like rocks, hills, and unit bonus)
